#!/usr/bin/python
#
# Copyright (c) 2008, Mathias Weber
# Copyright (c) 2008, Thomas Stauffer
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# * Redistributions of source code must retain the above copyright notice, this
#   list of conditions and the following disclaimer.
#
# * Redistributions in binary form must reproduce the above copyright notice,
#   this list of conditions and the following disclaimer in the documentation
#   and/or other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
# $Id$

import sys

import direct.directbase.DirectStart
from direct.actor import Actor

base.setBackgroundColor(0.0, 0.0, 0.2)
base.disableMouse()

camera.setPos(0., -10., 5.)
camera.lookAt(0., 0., 0.)

manActor = Actor.Actor("man", {"walk": "man-walk", "shoot": "man-shoot", "die": "man-die"})
#manActor = Actor.Actor("man-merge")

manActor.reparentTo(render)
manActor.loop("walk")

manRightHand = manActor.exposeJoint(None, "modelRoot", "Hand.R")
manLeftHand = manActor.exposeJoint(None, "modelRoot", "Hand.L")

gun = loader.loadModel("gun")
gun.reparentTo(manRightHand)

def shoot():
    manActor.play("shoot")

def walk():
    manActor.loop("walk")

def die():
    manActor.play("die")

def switchLeft():
    gun.reparentTo(manLeftHand)

def switchRight():
    gun.reparentTo(manRightHand)

base.accept("escape", sys.exit)
base.accept("a", render.analyze)
base.accept("o", base.oobe)
base.accept("v", base.bufferViewer.toggleEnable)
base.accept("s", shoot)
base.accept("w", walk)
base.accept("d", die)
base.accept("l", switchLeft)
base.accept("r", switchRight)

run()
